Sunday 10 January 2016

BA1b Asset Creation

BA1b

For the this unit I am being introduced to the Maya software package and learning how to use it to create 3D models and assets.
The unit will consist of multiple workshops and seminars, linked to individual tasks that will teach me the fundamentals and learn industry standards for asset creation. My brief is to create increasingly complex assets using Maya for each task set, the first task being to create a desk lamp.

The contextual studies part of this unit is split into two projects, the first being Games Industry Roles and Practices. The brief is to research how artists and designers fill different roles in the industry everywhere in between AAA and indie production. This research will result in a presentation on a specific and studio.

The other part of the contextual studies in this unit will be an Introduction into Game Studies which focuses on understanding an analyzing games on a fundamental level, in terms of their historical, cultural and technical aspects. Research gathered in this project will culminate in a 2000 word essay.

I am looking forward to this unit as I haven't done much 3D before apart from the zbrush workshops in the previous unit, however I am aware that Maya is very different from zbrush in how the 3D models are made as zbrush is specifically suited to sculpting, and originally designed as 3D concept software, whereas Maya is apparently is more focused on the entire process of developing a 3D asset, from the basic model making to texturing and materials.

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