Friday 22 April 2016

Baking

The next task is to create a broken pillar using zbrush and then bake the high poly information from that onto a low poly.
This is mostly and exercise of 3D sculpting and learning how to bake properly. This will involve making a low poly mesh in Maya as the undamaged pillar and bring into zbrush to add destruction detail. Because the damage details may deform the overall silhouette of the original mesh, a lower poly version of the high poly mesh needs to be brought in so the silhouette of the original can be re-topologised to allow for the high resolution information can be baked onto the simpler mesh.
I have already started concepts for the design of the pillar. I felt a Halo themed design would work well as there are many different types of weapon in the game that can produce multiple kinds of damage and effects.

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