Tuesday 19 April 2016

Texturing

After an introductory lecture to 2D painted textures, my lecturer set everyone up with a pre-made and UV mapped barrel and walked us through the different layering and processes of making a texture in Photoshop.

My barrel texture from the lecture turned out a bit odd, mostly because of my colour choices but it seemed to line up ok but not great by any means.
The task from this lecture was to create a new hand painted barrel using the same technique.
The important process to note here is the way to layer different parts of the texture. For instance separating the wooden parts of the texture from the metal and the specific detail that comes from both. layering all these allows them to be changed or altered later on. In industry this would be useful for changing the wear of an object or its weathering depending on what kind of environment it is in. This also allows it to be altered in a non-destructive way.

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