Friday 22 April 2016

Finished High Poly, Re-Topology

I have now finished the high poly model of my pillar. From the last iteration I have added cracks from bullet holes, more general distortion to the surface and a deep energy sword cut to the side


I have also started re-topologising the low poly by sewing silhouette changing details from the decimated mesh of the high poly to the low poly.This is becoming fairly difficult as I appear to have many internal vertices and edges in the low poly, causing a lot of deformity when I try and insert the bits from the high poly.

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